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CS 645 Game Level Design

Course Description: Binary Space Partitioning: 3-D game engine editors; Designing interior and exterior of levels, using textures, Static and Dynamic Meshes; Techniques for creating Lightening, Waterfalls, and Rivers; Constructing new Textures and Static Meshes; Creating Terrains for landscapes; Creating movers; Creating Particle effects; Using AI to make advanced paths.

Course Rotation: NY:WP;Fall

Credits

3 credits